It's a-me, Mario: Nintendo goes beyond video games to draw more fans
A traveler walks past an advertisement featuring a Nintendo character at Narita airport in Narita near Tokyo, Japan, June 10, 2022. (AP Photo)


Who remembers the very badly reviewed "Super Mario Bros." movie from 1993? Nintendo hopes you don't as the giant of the video game industry gears up to launch a Super Mario movie, alongside various merchandising and theme parks, in hopes of drawing more people into playing its video games.

Nintendo content, including Donkey Kong and Pokemon, has drawn fans over more than four decades, with parents and grandparents now playing games with children. But the intellectual property now extends beyond games, President Shuntaro Furukawa told reporters and investors in an online presentation.

Among the key efforts for what he called "building a relationship" with game lovers was "The Super Mario Bros. Movie," set to be released in April next year. There are also theme parks like the one that opened in Japan’s Universal Studios more than a year ago featuring restaurants, merchandising and rides, said Furukawa. A Nintendo theme park is set to open early next year in Hollywood in the U.S.

Special events, pop-up stores and mobile applications also help draw players, according to Nintendo. Nintendo’s mobile downloads now total 800 million in more than 160 nations and regions around the world. Merchandising includes collaborations with other companies like Lego.

"We want all those who have supported us over so many years to lead to more players," said Furukawa.

Furukawa’s comments come a day after Kyoto-based Nintendo Co. raised its profit forecast for the April-March fiscal year to 400 billion yen ($2.7 billion), from an earlier 340 billion yen ($2.3 billion) profit.

High-performing game software included "Splatoon 3," "Nintendo Switch Sports" and "Mario Strikers: Battle League."

The coronavirus pandemic has worked as a plus for some entertainment companies, as people tended to shun going out and turned to games, films and other at-home activities.

Japanese exporters like Nintendo are also getting a boost from a weaker yen, which lifts the value of their overseas earnings when translated into yen. The U.S. dollar, trading at about 110 Japanese yen a year ago, is now at nearly 150 yen.

But Nintendo has been hurt by a shortages of computer chips and other components caused by COVID-19-related lockdowns and other supply disruptions. Nintendo Switch sales fell 19% on-year in the fiscal first half to 6.68 million units.

Nintendo’s profit totaled 230.45 billion yen ($1.6 billion) for the six months through September, up 34% from the previous year.